Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
Agreed to perform research that goes against Hermon Dixon's conscience. Gain 1 Enemies. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
24 |
Caught cheating in some fashion, advancing Hermon Dixon's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
24 |
Gain an Enemy |
2 |
26 |
Promoted to Scholar (Physician) rank 2. |
3 |
26 |
Voluntarily left Physician |
3 |
26 |
Failed to qualify for Merchant Academy. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Hermon Dixon's Contacts or Allies betrays Hermon Dixon, ending Hermon Dixon's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Scout (Courier). |
4 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
31 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Courier). |
5 |
32 |
Hermon Dixon's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |