Hermon Martin  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 37 M 9 (1) 2 (-2) 5 (-1) 8 (0) 10 (1) 5 (-1)9258A5
Rejected, Compliant
 
Skills
Admin 0
Art (Performing) 0
Astrogation 0
Athletics 0
Diplomat 0
Drive 0
Flyer 0
Gun Combat (Slug) 1
Investigate 0
Medic 0
Profession (Spacer) 0
Recon 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie01
Army Cavalry Private01
Merchant Merchant Marine Crewman01
Believer Missionary/Humanitarian Junior Project Worker01
Drifter Scavenger 01
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 22 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2 22 Became a Army (Cavalry) with the new title Private.
2 26 Nearly killed. Owe 6,250 for medical bills.
3 26 Failed to qualify for Surveyor (Scout).
3 26 Submitted to the draft.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 30 A series of bad deals and decisions force Hermon Martin into bankruptcy. Hermon Martin salvages what Hermon Martin can.
4 30 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 32 Hermon Martin have been following false teachings!
5 32 Became a Drifter (Scavenger).
5 33 Betrayed by a friend. One of Hermon Martin's Contacts or Allies betrays Hermon Martin, ending Hermon Martin's career. That Contact or Ally becomes a Rival or Enemy.
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