Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
26 |
Nearly killed. Owe 6,250 for medical bills. |
3 |
26 |
Failed to qualify for Surveyor (Scout). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
A series of bad deals and decisions force Hermon Martin into bankruptcy. Hermon Martin salvages what Hermon Martin can. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
32 |
Hermon Martin have been following false teachings! |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
33 |
Betrayed by a friend. One of Hermon Martin's Contacts or Allies betrays Hermon Martin, ending Hermon Martin's career. That Contact or Ally becomes a Rival or Enemy. |