Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Severely injured. Owe 2,500 for medical bills. |
2 |
19 |
Failed to qualify for Army Support (Army). |
2 |
19 |
Switched to Drifter (Scavenger). |
2 |
20 |
Herschel Schmidt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
20 |
Became a Citizen (Colonist). |
3 |
21 |
Political upheaval strikes Herschel Schmidt's homeworld, and Herschel Schmidt is caught up in the revolution. |
3 |
24 |
Promoted to Citizen (Colonist) rank 1. |
4 |
24 |
Continued as Citizen (Colonist). |
4 |
27 |
Herschel Schmidt learn something Herschel Schmidt should not have – a corporate secret, a political scandal – which Herschel Schmidt can profit from illegally. |
4 |
27 |
Gain a criminal contact. |
4 |
28 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
28 |
Continued as Citizen (Colonist). |
5 |
32 |
A revolution, attack or other unusual event throws Herschel Schmidt's life into chaos, forcing Herschel Schmidt to leave the planet. |
6 |
32 |
Became a Rogue (Enforcer). |
6 |
34 |
A police detective or rival criminal forces Herschel Schmidt to flee and vows to hunt Herschel Schmidt down. Gain an Enemy. |