Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Severely injured. Owe 25,000 for medical bills. |
1 |
21 |
Gain Enemy if Hiram Finnerty don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Hiram Finnerty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Agent (Intelligence). |
3 |
27 |
Scarred. Owe 2,500 for medical bills. |
4 |
27 |
Failed to qualify for Explorer (Scout). |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
29 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
5 |
29 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
30 |
Hiram Finnerty retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
33 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
33 |
Continued as Believer (Mainstream Believer). |
6 |
34 |
Gained a contact. |
6 |
37 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |