Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Involved in a feud with a rival criminal organization. |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
24 |
A job goes wrong, forcing Horace Kirkham to flee off-planet. |
3 |
24 |
Failed to qualify for Courier (Scout). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
26 |
Gained a contact. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
29 |
Survived a risky adventure but gained nothing. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Voluntarily left Scavenger |
5 |
32 |
Failed to qualify for Enforcer (Rogue). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Horace Kirkham's ship or starport is destroyed by criminals. Gain them as an Enemy. |