Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Fled from the draft. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Hudson Woods's Contacts or Allies betrays Hudson Woods, ending Hudson Woods's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
25 |
Hudson Woods is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
25 |
Became a Agent (Corporate Agent). |
4 |
28 |
An investigation takes on a dangerous turn. |
4 |
28 |
Hard times caused by a lack of interstellar trade costs Hudson Woods's job. |
5 |
29 |
Continued as Agent (Corporate Agent). |
5 |
32 |
A new romantic starts. Gain an Ally. |
6 |
33 |
Continued as Agent (Corporate Agent). |
6 |
35 |
Rewarded for a successful mission. |
6 |
37 |
Forced to continue current assignment. |
6 |
37 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |