Term |
Age |
History |
---|
0 |
0 |
Born into a major clan. |
0 |
0 |
I Hriyi's family’s ancestor was a trickster who deceived his enemies. |
0 |
0 |
I Hriyi's Grandfather suffered from a degenerative genetic disease that I Hriyi may have inherited. |
0 |
0 |
I Hriyi's ancestral territory is 1. |
0 |
0 |
I Hriyi is the second son. |
0 |
14 |
Rite of passage completed with a 1. |
1 |
14 |
Became a Outlaw (Raider). |
1 |
16 |
Captured and punished by the clan you stole from. Gain an enemy. |
2 |
16 |
Became a Outcast (Trader). |
2 |
17 |
Euffer a life-threatening disease. |
3 |
20 |
Continued as Outcast (Trader). |
3 |
24 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
24 |
Continued as Outcast (Trader). |
4 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
28 |
Continued as Outcast (Trader). |
5 |
31 |
Offered a chance at redemption, but owes a great debt to a clan elder. |
6 |
32 |
Voluntarily left Trader |
6 |
32 |
Became a Military (Cavalry). |
6 |
33 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
7 |
33 |
Switched to Outlaw (Outlaw Pirate) with previous rank. |
7 |
36 |
Pick up some useful skills. |