Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Iker Aarmug run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Artist (Entertainer). |
2 |
19 |
Switched to Drifter (Wanderer). |
2 |
22 |
Iker Aarmug run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Became a Scout (Explorer). |
3 |
26 |
A new romantic starts. Gain an Ally. |
4 |
26 |
Attempted to change assignments. |
4 |
26 |
Failed to qualify for Surveyor (Scout). |
4 |
26 |
Continued as Scout (Explorer). |
4 |
28 |
Iker Aarmug's ship is damaged, and Iker Aarmug have to hitch-hike Iker Aarmug's way back across the stars to the nearest scout base. |
4 |
28 |
Gain 4 Contacts. Gain 1 Enemies. |
5 |
28 |
Became a Merchant (Broker). |
5 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
32 |
Promoted to Merchant (Broker) rank 1. |
6 |
32 |
Continued as Merchant (Broker). |
6 |
36 |
Iker Aarmug's ship or starport is destroyed by criminals. Gain them as an Enemy. |