Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
Contacted by an underground psionic group. |
1 |
22 |
Graduated. |
1 |
22 |
Tested for psionic powers |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
24 |
Failed to qualify for Enforcer (Rogue). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine). |
3 |
27 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Voluntarily left Merchant Marine |
4 |
28 |
Became a Citizen (Colonist). |
4 |
30 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
30 |
Became a Scout (Explorer). |
5 |
34 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |