Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Psychologically damaged by Irwin Horton's time in the scouts. |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
27 |
Irwin Horton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
30 |
Become leader in social movement. |
4 |
30 |
Gain an Ally and an Enemy. |
4 |
31 |
Graduated. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
35 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |