Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Betrayed by a friend. One of Isiah Middlemiss's Contacts or Allies betrays Isiah Middlemiss, ending Isiah Middlemiss's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Imperial trade restrictions force Isiah Middlemiss out of business. |
3 |
23 |
Failed to qualify for Intelligence (Agent). |
3 |
23 |
Switched to Drifter (Barbarian). |
3 |
24 |
Find valuable salvage. |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
30 |
Attempted a risky adventure and was wildly successful. |
4 |
31 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
34 |
Victim of a crime |