Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
When dealing with an alien race, Issac Dods have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Issac Dods's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Citizen (Worker). |
3 |
29 |
A revolution, attack or other unusual event throws Issac Dods's life into chaos, forcing Issac Dods to leave the planet. |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
31 |
Issac Dods run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
A good deal ensures Issac Dods is living the high life for a few years. |