Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Jack Ward have no idea what happened to Jack Ward – they found Jack Ward's ship drifting on the fringes of friendly space. |
2 |
19 |
Failed to qualify for Colonist (Citizen). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
21 |
Failed to qualify for Explorer (Scout). |
3 |
21 |
Became a Drifter (Wanderer). |
3 |
22 |
Survived a risky adventure but gained nothing. |
4 |
25 |
Continued as Drifter (Wanderer). |
4 |
29 |
Betrayed by a friend. One of Jack Ward's Contacts or Allies betrays Jack Ward, ending Jack Ward's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Became a Scholar (Scientist). |
5 |
33 |
Advanced training in a specialist field. |
6 |
33 |
Continued as Scholar (Scientist). |
6 |
36 |
An expedition or voyage goes wrong, leaving Jack Ward stranded in the wilderness. |