Jack Ward  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 37 M 11 (1) 6 (0) 3 (-1) 7 (0) 2 (-2) 9 (1)B63729
Dreary
 
Skills
Art (Performing) 0
Astrogation 0
Athletics (Dexterity) 1
Drive 0
Engineer (M-drive) 1
Gun Combat 0
Investigate 0
Mechanic 0
Pilot 0
Profession (Sports/Golf) 1
Stealth 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Agent Law Enforcement Rookie01
Drifter Wanderer 02
Scholar Scientist 02
 
Name Type Affinity Enmity Power Influence Species
Herminia Norman Enemy 0 0 1 1 Zaris (F/72)
 
Term Age History
1 18 Became a Scout (Explorer).
1 19 Jack Ward have no idea what happened to Jack Ward – they found Jack Ward's ship drifting on the fringes of friendly space.
2 19 Failed to qualify for Colonist (Citizen).
2 19 Submitted to the draft.
2 19 Became a Agent (Law Enforcement) with the new title Rookie.
2 21 Refused a deal with criminal or other figure under investigation. Gain an Enemy
3 21 Failed to qualify for Explorer (Scout).
3 21 Became a Drifter (Wanderer).
3 22 Survived a risky adventure but gained nothing.
4 25 Continued as Drifter (Wanderer).
4 29 Betrayed by a friend. One of Jack Ward's Contacts or Allies betrays Jack Ward, ending Jack Ward's career. That Contact or Ally becomes a Rival or Enemy.
5 29 Became a Scholar (Scientist).
5 33 Advanced training in a specialist field.
6 33 Continued as Scholar (Scientist).
6 36 An expedition or voyage goes wrong, leaving Jack Ward stranded in the wilderness.
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