Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
James Palmer have no idea what happened to James Palmer – they found James Palmer's ship drifting on the fringes of friendly space. |
2 |
19 |
Failed to qualify for Worker (Citizen). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Switched to Scout (Courier) with previous rank. |
2 |
21 |
James Palmer's scout ship is one of the first on the scene to rescue the survivors of a disaster but James Palmer fail to help. Gain an Enemy. |
2 |
21 |
James Palmer inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
23 |
Continued as Scout (Courier). |
3 |
27 |
Spend several years jumping from world to world in James Palmer's scout ship. |
3 |
27 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Courier). |
4 |
28 |
Spend several years jumping from world to world in James Palmer's scout ship. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of James Palmer's Contacts or Allies betrays James Palmer, ending James Palmer's career. That Contact or Ally becomes a Rival or Enemy. |