Scout Jefferson Simmons  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 37 M 3 (-1) 8 (0) 7 (0) 8 (0) 4 (-1) 6 (0)387846
Sophisticated, Nuisance, Ecstatic
 
Skills
Astrogation 1
Athletics 0
Drive 0
Electronics (Comms) 1
Flyer (Wing) 1
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Pilot 0
Recon 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie01
Navy Line/Crew Crewman01
Scout Courier Scout23
 
Name Type Affinity Enmity Power Influence Species
Elijah Candy Enemy 0 4 4 6 Kargol (M/73)
Elijah Candy gains in influence.
Carlos Walker Enemy 0 3 2 1 Iltharan (M/42)
Carlos Walker is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Failed to qualify for Courier (Scout).
1 18 Submitted to the draft.
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 22 Hard times caused by a lack of interstellar trade costs Jefferson Simmons's job.
2 22 Became a Navy (Line/Crew) with the new title Crewman.
2 23 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3 23 Became a Scout (Courier).
3 27 Serve as the courier for an important message from the Imperium.
3 27 Promoted to Scout (Courier) rank 1 with the new title Scout.
4 27 Continued as Scout (Courier).
4 28 Jefferson Simmons's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jefferson Simmons fail to help. Gain an Enemy.
4 28 Scarred. Fully recovered. Owe 5,000 for medical bills.
4 31 Promoted to Scout (Courier) rank 2.
5 31 Continued as Scout (Courier).
5 35 Jefferson Simmons's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jefferson Simmons fail to help. Gain an Enemy.
5 35 Lightly injured, no permanent damage. Fully recovered.
5 35 Forced to muster out.
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