Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Established a network of contacts. Gain 2 contacts. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
26 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Voluntarily left Barbarian |
3 |
26 |
Failed to qualify for Cavalry (Army). |
3 |
26 |
Switched to Drifter (Wanderer). |
3 |
28 |
Jerome Burress do not know what happened to Jerome Burress. There is a gap in Jerome Burress's memory. |
4 |
28 |
Failed to qualify for Broker (Merchant). |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Severely injured. Owe 10,000 for medical bills. |
5 |
29 |
Failed to qualify for Free Trader (Merchant). |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
32 |
Betrayed by a friend. One of Jerome Burress's Contacts or Allies betrays Jerome Burress, ending Jerome Burress's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Became a Citizen (Corporate). |
6 |
33 |
Political upheaval strikes Jerome Burress's homeworld, and Jerome Burress is caught up in the revolution. |