Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Jessie Pearson's work ends up coming home with Jessie Pearson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Failed to qualify for Line/Crew (Navy). |
2 |
20 |
Became a Drifter (Wanderer). |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
27 |
Attacked by enemies that Jessie Pearson easily defeat. |
3 |
27 |
Gain Enemy if Jessie Pearson don't already have one. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
29 |
Failed to qualify for Thief (Rogue). |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
30 |
Failed to qualify for Courier (Scout). |
6 |
30 |
Switched to Drifter (Barbarian). |
6 |
33 |
Find valuable salvage. |