Senior Crewman Jesus Gilbert  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Irhadre 37 M 6 (0) 6 (0) 11 (1) 10 (1) 6 (0) 12 (2)None66BA6C
Perverted
 
Skills
Athletics 0
Broker 1
Diplomat 0
Drive 0
Electronics (Computers) 1
Engineer 0
Flyer 0
Gun Combat 0
Investigate 0
Language 0
Mechanic 1
Melee (Unarmed) 0
Persuade 0
Pilot 0
Profession (Worker/Polymers) 1
Recon 0
Science (Space Sciences/Astronomy) 1
Science (Social Sciences/Philosophy) 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie01
Scholar Field Researcher 22
Drifter Scavenger 11
Merchant Merchant Marine Senior Crewman11
 
EducationGraduated
Merchant Academy Failed
 
Term Age History
1 18 Entered Merchant Academy with the Shipboard curriculum.
1 19 Study Melee (Unarmed) as a hobby.
1 19 Dropped out of the merchant academy.
2 19 Became a Agent (Law Enforcement) with the new title Rookie.
2 20 Lost eye or limb. Owe 1,250 for medical bills.
3 20 Became a Scholar (Field Researcher).
3 21 Assigned to work on a secret project for a patron or organisation.
3 24 Promoted to Scholar (Field Researcher) rank 1.
4 24 Continued as Scholar (Field Researcher).
4 27 Make a breakthrough in Jesus Gilbert's field.
4 28 Promoted to Scholar (Field Researcher) rank 2.
5 28 Voluntarily left Field Researcher
5 28 Became a Drifter (Scavenger).
5 30 Encounter a Psionic institute.
5 30 Tested for psionic powers
5 32 Promoted to Drifter (Scavenger) rank 1.
6 32 Voluntarily left Scavenger
6 32 Became a Merchant (Merchant Marine) with the new title Crewman.
6 34 Jesus Gilbert's business or ship thrives.
6 36 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
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