Jimmie McRoddon  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 37 M 8 (0) 2 (-2) 8 (0) 8 (0) 7 (0) 5 (-1)828875
Quick Tempered, Inactive, Self-made
 
Skills
Animals 0
Athletics 0
Drive (Mole) 1
Drive (Wheel) 1
Electronics (Computers) 1
Engineer (M-drive) 1
Gambler 1
Language 0
Persuade 1
Recon 0
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist Settler34
Merchant Free Trader 11
 
Name Type Affinity Enmity Power Influence Species
Verner Lobb Enemy 1 2 3 4 Irhadre (M/71)
Verner Lobb gained influence with the character’s assistance.
Mathias McCnaghty Contact 2 2 5 1 Zaris (M/72)
Mathias McCnaghty gained influence with the character’s assistance.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 19 Jimmie McRoddon rise to a position of power in Jimmie McRoddon's colony or corporation.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 23 Jimmie McRoddon's business expands, Jimmie McRoddon's corporation grows, or the colony thrives.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 27 Jimmie McRoddon gain experience in a technical field as a computer operator or surveyor.
3 30 Promoted to Citizen (Colonist) rank 3.
4 30 Continued as Citizen (Colonist).
4 31 Life ruined by a criminal gang. Gain the gang as an Enemy
5 31 Became a Merchant (Free Trader).
5 34 Make an unexpected connection outside Jimmie McRoddon's normal circles. Gain a Contact.
5 35 Promoted to Merchant (Free Trader) rank 1.
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