Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Make an unexpected connection outside Jimmy Clubb's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
24 |
Became a Scout (Explorer). |
3 |
27 |
Jimmy Clubb survey an alien world. |
3 |
28 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Explorer). |
4 |
29 |
Psychologically damaged by Jimmy Clubb's time in the scouts. |
5 |
29 |
Became a Rogue (Thief). |
5 |
33 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
33 |
Became a Entertainer (Journalist). |
6 |
34 |
An investigation, tour, project or expedition goes wrong, stranding Jimmy Clubb far from home. |