Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Scout (Courier). |
2 |
21 |
Joe Fields inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
21 |
Failed to qualify for Field Researcher (Scholar). |
3 |
21 |
Became a Drifter (Scavenger). |
3 |
22 |
Betrayed by a friend. One of Joe Fields's Contacts or Allies betrays Joe Fields, ending Joe Fields's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
22 |
Failed to qualify for Worker (Citizen). |
4 |
22 |
Submitted to the draft. |
4 |
22 |
Switched to Scout (Surveyor) with previous rank. |
4 |
24 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
24 |
Returned to Merchant (Broker). |
5 |
28 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
28 |
Returned to Drifter (Scavenger). |
6 |
30 |
Moved to a new world. |
6 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
32 |
Continued as Drifter (Scavenger). |
7 |
36 |
Joe Fields run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |