Johnnie Williams  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Dynchia, Imperium 37 M 3 (-1) 3 (-1) 7 (0) 10 (1) 6 (0) 6 (0)2 (-2)337A66
Fanatical
 
Skills
Athletics 0
Carouse 0
Clairvoyance 0
Drive 0
Flyer (Airship) 1
Gun Combat 0
Gunner 0
Mechanic 1
Pilot 0
Profession (Freeloader) 0
Recon 1
Science (Space Sciences/Planetology) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand12
Drifter Wanderer 02
 
Name Type Affinity Enmity Power Influence Species
Cecil Moore Enemy 0 2 4 1 Zhodani, Imperium (M/18)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 20 Advanced training in a specialist field.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Engineer/Gunner).
2 23 Johnnie Williams foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3 26 Voluntarily left Engineer/Gunner
3 26 Became a Drifter (Wanderer).
3 28 Spend time with an alien race. Gain a contact.
4 30 Continued as Drifter (Wanderer).
4 31 Encounter a Psionic institute.
4 31 Tested for psionic powers
4 34 Forced to muster out.
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