Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Johnny Elliott run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
21 |
Failed to qualify for Intelligence (Agent). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Army (Army Support) with the new title Private. |
3 |
24 |
Unit is slaughtered in a disastrous battle, for which Johnny Elliott blame Johnny Elliott's commander. Gain commander as Enemy. |
4 |
24 |
Switched to Drifter (Barbarian). |
4 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
28 |
Continued as Drifter (Barbarian). |
5 |
32 |
Johnny Elliott do not know what happened to Johnny Elliott. There is a gap in Johnny Elliott's memory. |
6 |
32 |
Became a Scout (Surveyor). |
6 |
35 |
Psychologically damaged by Johnny Elliott's time in the scouts. |