Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Scout (Explorer). |
2 |
20 |
Johnny Rutter have no idea what happened to Johnny Rutter – they found Johnny Rutter's ship drifting on the fringes of friendly space. |
3 |
20 |
Failed to qualify for Performer (Entertainer). |
3 |
20 |
Became a Drifter (Wanderer). |
3 |
24 |
Amnesia. |
3 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
24 |
Continued as Drifter (Wanderer). |
4 |
28 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
28 |
Continued as Drifter (Wanderer). |
5 |
29 |
Johnny Rutter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
29 |
Failed to qualify for Broker (Merchant). |
6 |
29 |
Switched to Drifter (Scavenger). |
6 |
32 |
Suffer from a life-threatening illness. |
7 |
32 |
Failed to qualify for Corporate (Citizen). |
7 |
32 |
Submitted to the draft. |
7 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
35 |
Johnny Rutter's work ends up coming home with Johnny Rutter, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |