Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Johnson Kuhn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Colonist (Citizen). |
2 |
21 |
Switched to Drifter (Wanderer). |
2 |
24 |
Betrayed by a friend. One of Johnson Kuhn's Contacts or Allies betrays Johnson Kuhn, ending Johnson Kuhn's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Courier (Scout). |
3 |
24 |
Switched to Drifter (Barbarian). |
3 |
26 |
Betrayed by a friend. One of Johnson Kuhn's Contacts or Allies betrays Johnson Kuhn, ending Johnson Kuhn's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Entertainer (Performer). |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Promoted to Entertainer (Performer) rank 1. |
5 |
30 |
Continued as Entertainer (Performer). |
5 |
32 |
Spend time with an alien race. Gain a contact. |