Jorge Dickman  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 37 M 6 (0) 9 (1) 8 (0) 13 (2) 3 (-1) 4 (-1)698D34
Stiff joints, Bitter, Quick Tempered
 
Skills
Athletics (Strength) 0
Deception 0
Drive (Mole) 0
Gun Combat (Energy) 0
Gunner 0
Investigate 0
Language 0
Mechanic 0
Medic 0
Persuade 0
Pilot 0
Science (Social Sciences/Economics) 1
Stealth 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman02
Scholar Field Researcher 11
 
EducationGraduated
School of Hard Knocks Graduated
 
Name Type Affinity Enmity Power Influence Species
Duncan Thompkins Enemy 0 3 4 2 Kargol (M/19)
 
Term Age History
1 18 Entered the school of hard knocks.
1 19 Good fortune
1 22 Graduated.
2 22 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 23 Jorge Dickman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3 26 Attempted to change assignments.
3 26 Failed to qualify for Flight (Navy).
3 26 Continued as Navy (Engineer/Gunner).
3 27 Special assignment or duty on board ship.
3 30 Forced to muster out.
4 30 Became a Scholar (Field Researcher).
4 32 Win a prestigious prize for Jorge Dickman's work.
4 34 Promoted to Scholar (Field Researcher) rank 1.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙