Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. Gain an rival who is upset that Joseph Jimenez left the community. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Betrayed by a friend. One of Joseph Jimenez's Contacts or Allies betrays Joseph Jimenez, ending Joseph Jimenez's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Embroiled in legal trouble. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
28 |
Switched to Drifter (Scavenger). |
5 |
30 |
Attempted a risky adventure and was sent to prison. |
5 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
32 |
Became a Prisoner (Thug). |
6 |
35 |
Parole hearing. |
6 |
36 |
Promoted to Prisoner (Thug) rank 1. |
6 |
36 |
Paroled from prison. |