Judd Knight  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 37 M 5 (-1) 6 (0) 10 (1) 9 (1) 7 (0) 7 (0)56A977
Retiring, Dorky, Despondent
 
Skills
Astrogation 0
Athletics 0
Drive 0
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 1
Pilot (Spacecraft) 1
Science (Life Sciences/Psionicology) 1
Stealth 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout13
Drifter Barbarian 12
 
Name Type Affinity Enmity Power Influence Species
Brady Harper Enemy 0 3 0 0 Tezcat (M/25)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 20 A romantic relationship ends badly. Gain a Rival or Enemy.
2 22 Continued as Scout (Surveyor).
2 25 Serve as the courier for an important message from the Imperium.
2 26 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
3 26 Continued as Scout (Surveyor).
3 27 Judd Knight have no idea what happened to Judd Knight – they found Judd Knight's ship drifting on the fringes of friendly space.
4 27 Became a Drifter (Barbarian).
4 31 Spend time with an alien race. Gain a contact.
4 31 Promoted to Drifter (Barbarian) rank 1.
5 31 Continued as Drifter (Barbarian).
5 34 Betrayed by a friend. One of Judd Knight's Contacts or Allies betrays Judd Knight, ending Judd Knight's career. That Contact or Ally becomes a Rival or Enemy.
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