Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Find an Alien Artifact. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
24 |
Became a Agent (Corporate Agent). |
3 |
26 |
Go undercover to investigate an enemy. |
3 |
26 |
A police detective or rival criminal forces Judd Matson to flee and vows to hunt Judd Matson down. Gain an Enemy. |
3 |
28 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
28 |
Voluntarily left Corporate Agent |
4 |
28 |
Became a Scholar (Field Researcher). |
4 |
30 |
Entangled in a bureaucratic or legal morass that distracts Judd Matson from Judd Matson's work. |
4 |
32 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
32 |
Continued as Scholar (Field Researcher). |
5 |
33 |
Assigned to work on a secret project for a patron or organisation. |
5 |
36 |
Promoted to Scholar (Field Researcher) rank 2. |