Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Make an unexpected connection outside Judge Jordan's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Judge Jordan's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
23 |
Became a Scout (Explorer). |
3 |
26 |
Judge Jordan's ship is damaged, and Judge Jordan have to hitch-hike Judge Jordan's way back across the stars to the nearest scout base. |
3 |
26 |
Gain 5 Contacts. Gain 1 Enemies. |
4 |
26 |
Became a Scholar (Physician). |
4 |
27 |
A new romantic starts. Gain an Ally. |
5 |
30 |
Attempted to change assignments. |
5 |
30 |
Failed to qualify for Field Researcher (Scholar). |
5 |
30 |
Continued as Scholar (Physician). |
5 |
34 |
Win a prestigious prize for Judge Jordan's work. |
5 |
34 |
Promoted to Scholar (Physician) rank 1. |