Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Julius McNamara's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Embroiled in legal trouble. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Noble (Diplomat) with the new title Intern. |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
4 |
30 |
Voluntarily left Diplomat |
4 |
30 |
Failed to qualify for Colonist (Citizen). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Explorer). |
4 |
32 |
Julius McNamara have no idea what happened to Julius McNamara – they found Julius McNamara's ship drifting on the fringes of friendly space. |
5 |
32 |
Returned to Noble (Diplomat). |
5 |
35 |
Julius McNamara make an alliance with a powerful and charismatic noble, who becomes an Ally. |
5 |
36 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |