Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Rogue (Thief). |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
25 |
Promoted to Rogue (Thief) rank 1. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Rogue (Enforcer) with previous rank. |
3 |
26 |
Involved in a gambling ring. |
4 |
29 |
Continued as Rogue (Enforcer). |
4 |
31 |
Betrayed by a friend. One of Keith Oshea's Contacts or Allies betrays Keith Oshea, ending Keith Oshea's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Surveyor (Scout). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |