Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Agent (Corporate Agent). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Failed to qualify for Star Marine (Marine). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
29 |
Betrayed by a friend. One of Kenneth Xavier's Contacts or Allies betrays Kenneth Xavier, ending Kenneth Xavier's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Failed to qualify for Journalist (Entertainer). |
5 |
29 |
Switched to Drifter (Barbarian). |
5 |
32 |
Offered job by a patron. Now owe him a favor. |
5 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
33 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
37 |
During a battle, defeat or victory depends on Kenneth Xavier's actions. The ship suffers severe damage and Kenneth Xavier is blamed for the disaster. Kenneth Xavier is court - martialled and discharged. |