Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Lawrence Middlemiss run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
22 |
Switched to Drifter (Scavenger). |
2 |
26 |
Spend time with an alien race. Gain a contact. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Became a Citizen (Colonist). |
4 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
33 |
Returned to Drifter (Scavenger). |
5 |
35 |
Amnesia. |