Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Betrayed by a friend. One of Lee Hanrahan's Contacts or Allies betrays Lee Hanrahan, ending Lee Hanrahan's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
24 |
Make an unexpected connection outside Lee Hanrahan's normal circles. Gain a Contact. |
3 |
24 |
Continued as Merchant (Free Trader). |
3 |
27 |
Embroiled in legal trouble. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Became a Scout (Surveyor). |
4 |
29 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
29 |
Failed to qualify for Broker (Merchant). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Continued as Scout (Surveyor). |
5 |
32 |
Lee Hanrahan discover a world, item or information of worth to the Imperium. |
5 |
33 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
33 |
Continued as Scout (Surveyor). |
6 |
37 |
Lee Hanrahan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lee Hanrahan fail to help. Gain an Enemy. |
6 |
37 |
Psychologically damaged by Lee Hanrahan's time in the scouts. |