Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Lenard George's work ends up coming home with Lenard George, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Entertainer (Journalist). |
2 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Lenard George far from home. |
3 |
20 |
Became a Merchant (Free Trader). |
3 |
24 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
24 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
24 |
Voluntarily left Free Trader |
4 |
24 |
Became a Citizen (Worker). |
4 |
26 |
Lenard George learn something Lenard George should not have – a corporate secret, a political scandal – which Lenard George can profit from illegally. |
4 |
26 |
Gain a criminal contact. |
4 |
28 |
Promoted to Citizen (Worker) rank 1. |
5 |
28 |
Continued as Citizen (Worker). |
5 |
29 |
Political upheaval strikes Lenard George's homeworld, and Lenard George is caught up in the revolution. |
6 |
32 |
Voluntarily left Worker |
6 |
32 |
Failed to qualify for Field Researcher (Scholar). |
6 |
32 |
Became a Drifter (Barbarian). |
6 |
34 |
Find valuable salvage. |
6 |
36 |
Promoted to Drifter (Barbarian) rank 1. |