Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
A police detective or rival criminal forces Lon Long to flee and vows to hunt Lon Long down. Gain an Enemy. |
2 |
19 |
Became a Scout (Courier). |
2 |
23 |
Spend several years jumping from world to world in Lon Long's scout ship. |
3 |
23 |
Voluntarily left Courier |
3 |
23 |
Failed to qualify for Broker (Merchant). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
27 |
Lon Long run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Merchant (Free Trader). |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
33 |
Make an unexpected connection outside Lon Long's normal circles. Gain a Contact. |