Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Lonie Taylor's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lonie Taylor fail to help. Gain an Enemy. |
1 |
19 |
Lonie Taylor inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
26 |
Lonie Taylor's ship is damaged, and Lonie Taylor have to hitch-hike Lonie Taylor's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 1 Contacts. Gain 3 Enemies. |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Failed to qualify for Colonist (Citizen). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Advanced training in a specialist field. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |