Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Amnesia. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Scout (Explorer). |
3 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
25 |
Became a Merchant (Broker). |
4 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
29 |
Promoted to Merchant (Broker) rank 1. |
5 |
29 |
Continued as Merchant (Broker). |
5 |
32 |
Good fortune |
5 |
33 |
Promoted to Merchant (Broker) rank 2. |
6 |
33 |
Continued as Merchant (Broker). |
6 |
34 |
Imperial trade restrictions force Luther Ornery out of business. |