Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
A revolution, attack or other unusual event throws Madison Walker's life into chaos, forcing Madison Walker to leave the planet. |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
28 |
Madison Walker secretly provide religious rites for a dying leader or noble, although they do not share Madison Walker's faith. Gain an Ally in the family and a Rival who disagrees with Madison Walker's choice. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
31 |
Madison Walker aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
31 |
Failed to qualify for Journalist (Entertainer). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
33 |
Madison Walker is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
33 |
Returned to Believer (Missionary/Humanitarian). |
6 |
37 |
Madison Walker accepted an offer of inducements to betray Madison Walker's faith. Gain 150,000 in cash. |
6 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |