Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Failed to qualify for Explorer (Scout). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Became a Citizen (Worker). |
4 |
30 |
Victim of a crime |
5 |
31 |
Continued as Citizen (Worker). |
5 |
32 |
Marcellus McLean learn something Marcellus McLean should not have – a corporate secret, a political scandal – which Marcellus McLean can profit from illegally. |
5 |
32 |
Gain a criminal contact. |
5 |
35 |
Promoted to Citizen (Worker) rank 1. |