Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Marcus Fletcher's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Attempted a risky adventure and was injured. |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Became a Citizen (Colonist). |
3 |
28 |
Marcus Fletcher's business expands, Marcus Fletcher's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
A revolution, attack or other unusual event throws Marcus Fletcher's life into chaos, forcing Marcus Fletcher to leave the planet. |
5 |
31 |
Returned to Drifter (Scavenger). |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |