Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attacked by enemies that Mart Bain easily defeat. |
1 |
19 |
Gain Enemy if Mart Bain don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Attacked by enemies and injured. |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
26 |
Gain Enemy if Mart Bain don't already have one. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Betrayed by a friend. One of Mart Bain's Contacts or Allies betrays Mart Bain, ending Mart Bain's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Navy (Flight) with the new title Crewman. |
4 |
30 |
Mart Bain join a gambling circle on board. |
4 |
33 |
Forced to continue current assignment |
4 |
33 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
33 |
Continued as Navy (Flight). |
5 |
34 |
Vessel participates in a diplomatic mission. |
5 |
37 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |