Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Martha Askew's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Failed to qualify for Line/Crew (Navy). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Offered job by a patron. Now owe him a favor. |
3 |
24 |
Became a Army (Cavalry) with the new title Private. |
3 |
26 |
Martha Askew is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
26 |
Failed to qualify for Journalist (Entertainer). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Go undercover to investigate an enemy. |
4 |
28 |
Martha Askew learn something Martha Askew should not have – a corporate secret, a political scandal – which Martha Askew can profit from illegally. |
4 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
30 |
Continued as Agent (Law Enforcement). |
5 |
34 |
Martha Askew's work ends up coming home with Martha Askew, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |