Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Marvin Ellis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Scientist (Scholar). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Courier). |
2 |
23 |
Spend several years jumping from world to world in Marvin Ellis's scout ship. |
3 |
23 |
Continued as Scout (Courier). |
3 |
24 |
Marvin Ellis have no idea what happened to Marvin Ellis – they found Marvin Ellis's ship drifting on the fringes of friendly space. |
4 |
24 |
Became a Rogue (Thief). |
4 |
28 |
Involved in the planning of an impressive heist. |
4 |
28 |
Promoted to Rogue (Thief) rank 1. |
5 |
28 |
Attempted to change assignments. |
5 |
28 |
Failed to qualify for Pirate (Rogue). |
5 |
28 |
Continued as Rogue (Thief). |
5 |
32 |
Good fortune |
5 |
32 |
Promoted to Rogue (Thief) rank 2. |
6 |
32 |
Continued as Rogue (Thief). |
6 |
36 |
Betrayed by a friend. One of Marvin Ellis's Contacts or Allies betrays Marvin Ellis, ending Marvin Ellis's career. That Contact or Ally becomes a Rival or Enemy. |