Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Mat Rand spend a great deal of time on the fringes of Charted Space. |
1 |
20 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Agent (Intelligence). |
2 |
26 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Failed to qualify for Colonist (Citizen). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Became a Entertainer (Journalist). |
4 |
32 |
Public opinion turns on Mat Rand. |
5 |
32 |
Failed to qualify for Worker (Citizen). |
5 |
32 |
Switched to Drifter (Scavenger). |
5 |
34 |
Mat Rand run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |