Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Mathew Smith do not know what happened to Mathew Smith. There is a gap in Mathew Smith's memory. |
2 |
21 |
Became a Navy (Flight) with the new title Crewman. |
2 |
25 |
Refuse to abuse Mathew Smith's position for profit. |
2 |
25 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
25 |
Continued as Navy (Flight). |
3 |
27 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
27 |
Became a Citizen (Corporate). |
4 |
30 |
Mathew Smith learn something Mathew Smith should not have – a corporate secret, a political scandal – which Mathew Smith can profit from illegally. |
4 |
31 |
Promoted to Citizen (Corporate) rank 1. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |