Mathew Smith  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 37 M 8 (0) 3 (-1) 6 (0) 11 (1) 5 (-1) 8 (0)836B58
Low Confidence
 
Skills
Advocate 0
Art (Performing) 0
Athletics 0
Deception 0
Drive 0
Electronics (Computer) 1
Mechanic 2
Pilot (Small Craft) 1
Recon 0
Stealth 0
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Navy Flight Able Spacehand12
Citizen Corporate 12
 
Name Type Affinity Enmity Power Influence Species
Hertha Martinez Enemy 0 3 3 6 Sydite (F/33)
Hertha Martinez gains in power and influence.
 
Term Age History
1 18 Failed to qualify for Engineer/Gunner (Navy).
1 18 Became a Drifter (Wanderer).
1 21 Mathew Smith do not know what happened to Mathew Smith. There is a gap in Mathew Smith's memory.
2 21 Became a Navy (Flight) with the new title Crewman.
2 25 Refuse to abuse Mathew Smith's position for profit.
2 25 Promoted to Navy (Flight) rank 1 with the new title Able Spacehand.
3 25 Continued as Navy (Flight).
3 27 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4 27 Became a Citizen (Corporate).
4 30 Mathew Smith learn something Mathew Smith should not have – a corporate secret, a political scandal – which Mathew Smith can profit from illegally.
4 31 Promoted to Citizen (Corporate) rank 1.
5 31 Continued as Citizen (Corporate).
5 35 Life ruined by a criminal gang. Gain the gang as an Enemy
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