Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
When dealing with an alien race, Maxie Nagle botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Good fortune |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Maxie Nagle's ship is damaged, and Maxie Nagle have to hitch-hike Maxie Nagle's way back across the stars to the nearest scout base. |
3 |
30 |
Gain 2 Contacts. Gain 1 Enemies. |
4 |
30 |
Became a Merchant (Broker). |
4 |
33 |
A good deal ensures Maxie Nagle is living the high life for a few years. |