Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
22 |
Became a Scout (Courier). |
2 |
24 |
Merl Lucas's ship is damaged, and Merl Lucas have to hitch-hike Merl Lucas's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 1 Contacts. Gain 1 Enemies. |
3 |
24 |
Became a Rogue (Thief). |
3 |
26 |
Merl Lucas commit a legendary crime. |
3 |
28 |
Promoted to Rogue (Thief) rank 1. |
4 |
28 |
Continued as Rogue (Thief). |
4 |
29 |
Betrayed by a friend. One of Merl Lucas's Contacts or Allies betrays Merl Lucas, ending Merl Lucas's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Failed to qualify for Physician (Scholar). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Returned to Scout (Courier). |
5 |
32 |
Merl Lucas inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
32 |
Failed to qualify for Broker (Merchant). |
6 |
32 |
Became a Drifter (Wanderer). |
6 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
36 |
Promoted to Drifter (Wanderer) rank 1. |