Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
19 |
Gain Enemy if Merlin Fleming don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Drafted into Courier |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Became a Scout (Courier). |
3 |
29 |
Merlin Fleming's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
When dealing with an alien race, Merlin Fleming have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |